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GlobalCppEnv/halcon/include/halconcpp/HScene3D.h
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2025-03-26 01:06:45 +08:00

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C++

/***********************************************************
* File generated by the HALCON-Compiler hcomp version 18.05
* Usage: Interface to C++
*
* Software by: MVTec Software GmbH, www.mvtec.com
***********************************************************/
#ifndef HCPP_HSCENE3D
#define HCPP_HSCENE3D
namespace HalconCpp
{
// Represents an instance of a 3D graphic scene.
class LIntExport HScene3D : public HHandle
{
public:
// Copy constructor
HScene3D(const HScene3D& source) : HHandle(source) {}
// Copy constructor
HScene3D(const HHandle& handle);
// Create HScene3D from handle, taking ownership
explicit HScene3D(Hlong handle);
bool operator==(const HHandle& obj) const
{
return HHandleBase::operator==(obj);
}
bool operator!=(const HHandle& obj) const
{
return HHandleBase::operator!=(obj);
}
protected:
// Verify matching semantic type ('scene_3d')!
virtual void AssertType(Hphandle handle) const;
public:
/*****************************************************************************
* Operator-based class constructors
*****************************************************************************/
// create_scene_3d: Create the data structure that is needed to visualize collections of 3D objects.
explicit HScene3D();
/***************************************************************************
* Operators *
***************************************************************************/
// Get the depth or the index of instances in a displayed 3D scene.
HTuple GetDisplayScene3dInfo(const HWindow& WindowHandle, const HTuple& Row, const HTuple& Column, const HTuple& Information) const;
// Get the depth or the index of instances in a displayed 3D scene.
Hlong GetDisplayScene3dInfo(const HWindow& WindowHandle, double Row, double Column, const HString& Information) const;
// Get the depth or the index of instances in a displayed 3D scene.
Hlong GetDisplayScene3dInfo(const HWindow& WindowHandle, double Row, double Column, const char* Information) const;
// Set the pose of a 3D scene.
void SetScene3dToWorldPose(const HPose& ToWorldPose) const;
// Set parameters of a 3D scene.
void SetScene3dParam(const HString& GenParamName, const HTuple& GenParamValue) const;
// Set parameters of a 3D scene.
void SetScene3dParam(const HString& GenParamName, const HString& GenParamValue) const;
// Set parameters of a 3D scene.
void SetScene3dParam(const char* GenParamName, const char* GenParamValue) const;
// Set parameters of a light in a 3D scene.
void SetScene3dLightParam(Hlong LightIndex, const HTuple& GenParamName, const HTuple& GenParamValue) const;
// Set parameters of a light in a 3D scene.
void SetScene3dLightParam(Hlong LightIndex, const HString& GenParamName, const HString& GenParamValue) const;
// Set parameters of a light in a 3D scene.
void SetScene3dLightParam(Hlong LightIndex, const char* GenParamName, const char* GenParamValue) const;
// Set the pose of an instance in a 3D scene.
void SetScene3dInstancePose(const HTuple& InstanceIndex, const HPoseArray& Pose) const;
// Set the pose of an instance in a 3D scene.
void SetScene3dInstancePose(Hlong InstanceIndex, const HPose& Pose) const;
// Set parameters of an instance in a 3D scene.
void SetScene3dInstanceParam(const HTuple& InstanceIndex, const HTuple& GenParamName, const HTuple& GenParamValue) const;
// Set parameters of an instance in a 3D scene.
void SetScene3dInstanceParam(Hlong InstanceIndex, const HTuple& GenParamName, const HTuple& GenParamValue) const;
// Set the pose of a camera in a 3D scene.
void SetScene3dCameraPose(Hlong CameraIndex, const HPose& Pose) const;
// Render an image of a 3D scene.
HImage RenderScene3d(Hlong CameraIndex) const;
// Remove a light from a 3D scene.
void RemoveScene3dLight(Hlong LightIndex) const;
// Remove an object instance from a 3D scene.
void RemoveScene3dInstance(const HTuple& InstanceIndex) const;
// Remove an object instance from a 3D scene.
void RemoveScene3dInstance(Hlong InstanceIndex) const;
// Remove a camera from a 3D scene.
void RemoveScene3dCamera(Hlong CameraIndex) const;
// Display a 3D scene.
void DisplayScene3d(const HWindow& WindowHandle, const HTuple& CameraIndex) const;
// Display a 3D scene.
void DisplayScene3d(const HWindow& WindowHandle, const HString& CameraIndex) const;
// Display a 3D scene.
void DisplayScene3d(const HWindow& WindowHandle, const char* CameraIndex) const;
// Add a light source to a 3D scene.
Hlong AddScene3dLight(const HTuple& LightPosition, const HString& LightKind) const;
// Add a light source to a 3D scene.
Hlong AddScene3dLight(const HTuple& LightPosition, const char* LightKind) const;
// Add an instance of a 3D object model to a 3D scene.
Hlong AddScene3dInstance(const HObjectModel3DArray& ObjectModel3D, const HPoseArray& Pose) const;
// Add an instance of a 3D object model to a 3D scene.
Hlong AddScene3dInstance(const HObjectModel3D& ObjectModel3D, const HPose& Pose) const;
// Add a camera to a 3D scene.
Hlong AddScene3dCamera(const HCamPar& CameraParam) const;
// Delete a 3D scene and free all allocated memory.
static void ClearScene3d(const HScene3DArray& Scene3D);
// Delete a 3D scene and free all allocated memory.
void ClearScene3d() const;
// Create the data structure that is needed to visualize collections of 3D objects.
void CreateScene3d();
// Add a text label to a 3D scene.
Hlong AddScene3dLabel(const HTuple& Text, const HTuple& ReferencePoint, const HTuple& Position, const HTuple& RelatesTo) const;
// Add a text label to a 3D scene.
Hlong AddScene3dLabel(const HString& Text, const HTuple& ReferencePoint, const HTuple& Position, const HTuple& RelatesTo) const;
// Add a text label to a 3D scene.
Hlong AddScene3dLabel(const char* Text, const HTuple& ReferencePoint, const HTuple& Position, const HTuple& RelatesTo) const;
// Remove a text label from a 3D scene.
void RemoveScene3dLabel(const HTuple& LabelIndex) const;
// Remove a text label from a 3D scene.
void RemoveScene3dLabel(Hlong LabelIndex) const;
// Set parameters of a text label in a 3D scene.
void SetScene3dLabelParam(const HTuple& LabelIndex, const HString& GenParamName, const HTuple& GenParamValue) const;
// Set parameters of a text label in a 3D scene.
void SetScene3dLabelParam(Hlong LabelIndex, const HString& GenParamName, const HTuple& GenParamValue) const;
// Set parameters of a text label in a 3D scene.
void SetScene3dLabelParam(Hlong LabelIndex, const char* GenParamName, const HTuple& GenParamValue) const;
};
// forward declarations and types for internal array implementation
template<class T> class HSmartPtr;
template<class T> class HHandleBaseArrayRef;
typedef HHandleBaseArrayRef<HScene3D> HScene3DArrayRef;
typedef HSmartPtr< HScene3DArrayRef > HScene3DArrayPtr;
// Represents multiple tool instances
class LIntExport HScene3DArray : public HHandleBaseArray
{
public:
// Create empty array
HScene3DArray();
// Create array from native array of tool instances
HScene3DArray(HScene3D* classes, Hlong length);
// Copy constructor
HScene3DArray(const HScene3DArray &tool_array);
// Destructor
virtual ~HScene3DArray();
// Assignment operator
HScene3DArray &operator=(const HScene3DArray &tool_array);
// Clears array and all tool instances
virtual void Clear();
// Get array of native tool instances
const HScene3D* Tools() const;
// Get number of tools
virtual Hlong Length() const;
// Create tool array from tuple of handles
virtual void SetFromTuple(const HTuple& handles);
// Get tuple of handles for tool array
virtual HTuple ConvertToTuple() const;
protected:
// Smart pointer to internal data container
HScene3DArrayPtr *mArrayPtr;
};
}
#endif