Files

11 lines
414 B
C#

using UnrealBuildTool;
public class UEAdapter : ModuleRules
{
public UEAdapter(ReadOnlyTargetRules Target) : base(Target)
{
PCHUsage = PCHUsageMode.UseExplicitOrSharedPCHs;
PublicDependencyModuleNames.AddRange(new[] { "Core", "CoreUObject", "Engine", "GameFrameworkExternal" });
PrivateDependencyModuleNames.AddRange(new[] { "Json", "JsonUtilities", "RHI", "RenderCore" });
}
}