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unity/Assets/Game/Scripts/Localization/LocalizationCatalog.cs
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using System;
using UnityEngine;
namespace Ironspore
{
[Serializable]
public sealed class GameLocale
{
public string code;
public string nativeName;
public TextAsset table;
}
[CreateAssetMenu(menuName = "Ironspore/Localization Catalog")]
public sealed class LocalizationCatalog : ScriptableObject
{
public GameLocale[] locales;
public Font worldFont;
public UnityEngine.TextCore.Text.FontAsset uiFont;
}
[Serializable]
public sealed class TranslationEntry
{
public string key;
public string value;
}
[Serializable]
public sealed class TranslationTable
{
public TranslationEntry[] entries;
}
}