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unity/Assets/Game/Localization/Tables/en.json
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{
"entries": [
{
"key": "range.choose",
"value": "Left: targets. Right: timed gates. Beyond the targets: salvage."
},
{
"key": "range.start",
"value": "01 / START"
},
{
"key": "range.upper",
"value": "02 / RAMP"
},
{
"key": "range.landing",
"value": "BRAKE HERE"
},
{
"key": "range.gallery",
"value": "TARGET RANGE"
},
{
"key": "range.salvage",
"value": "SALVAGE BAY"
},
{
"key": "range.material",
"value": "MATERIALS"
},
{
"key": "range.parts",
"value": "FIELD PARTS"
},
{
"key": "range.targetGuide",
"value": "Hit both targets. Hits: {0}. Use the reset desk to retry."
},
{
"key": "range.brake",
"value": "Stop inside the stripes at the far end of the platform."
},
{
"key": "range.finish",
"value": "Course time: {0:F1} s. Cross the start gate again to retry."
},
{
"key": "range.recoveryGuide",
"value": "Search a case [E], select cargo [Tab], then stop and hold [G] to send."
},
{
"key": "range.recoverySent",
"value": "Cargo sent. Call the transport at the orange pad [E]."
},
{
"key": "range.board",
"value": "Transport ready. Board at the orange pad [E]."
},
{
"key": "range.reset",
"value": "Reset drills [E]"
},
{
"key": "range.gate",
"value": "Gate cleared. Follow the lane."
},
{
"key": "range.hit",
"value": "Target hits: {0}"
},
{
"key": "range.ready",
"value": "Training equipment reset."
},
{
"key": "ui.home.subtitle",
"value": "MECH RECOVERY OPERATIONS"
},
{
"key": "ui.home.loadout",
"value": "STARTING LOADOUT"
},
{
"key": "ui.slot.0",
"value": "PRIMARY"
},
{
"key": "ui.slot.1",
"value": "SECONDARY"
},
{
"key": "ui.slot.2",
"value": "PROPULSION"
},
{
"key": "ui.slot.3",
"value": "DEFENSE"
},
{
"key": "ui.home.part",
"value": "{0} / {1} [{2} M / {3} P]"
},
{
"key": "ui.home.budget",
"value": "MASS {0} / {1} POWER {2} / {3}"
},
{
"key": "ui.home.deploy",
"value": "DEPLOY SORTIE"
},
{
"key": "ui.home.range",
"value": "DRIVING RANGE"
},
{
"key": "ui.home.resume",
"value": "RESUME SORTIE"
},
{
"key": "ui.home.locked",
"value": "Selected advanced part needs schematic research. Try any loadout in the driving range."
},
{
"key": "ui.home.moveHint",
"value": "WASD move / mouse aim / V perspective / Shift boost / Space jump & lift"
},
{
"key": "ui.home.fireHint",
"value": "LMB primary / RMB precision aim / Q secondary / F shield / E interact"
},
{
"key": "ui.home.inventory",
"value": "HANGAR INVENTORY"
},
{
"key": "ui.home.stock",
"value": "ALLOY {0} CELLS {1} SCHEMATICS {2} EXTRACTIONS {3} ROUTES CLEARED {4}"
},
{
"key": "ui.home.researched",
"value": "{0} / RESEARCHED"
},
{
"key": "ui.home.research",
"value": "{0} / RESEARCH: 2 ALLOY + 1 CELL"
},
{
"key": "ui.home.quit",
"value": "QUIT"
},
{
"key": "ui.home.language",
"value": "语言 / Language · {0}"
},
{
"key": "ui.home.languageHelp",
"value": "Choose language"
},
{
"key": "ui.language.current",
"value": "{0} / Selected"
},
{
"key": "ui.hud.operation",
"value": "CURRENT OPERATION"
},
{
"key": "ui.hud.armor",
"value": "ARMOR {0}"
},
{
"key": "ui.hud.energy",
"value": "ENERGY {0}"
},
{
"key": "ui.hud.shield",
"value": "SHIELD ACTIVE"
},
{
"key": "ui.hud.podUsed",
"value": "POD USED / 1 OF 1"
},
{
"key": "ui.hud.podPreparing",
"value": "PREPARING POD..."
},
{
"key": "ui.hud.podReady",
"value": "POD READY / SELECT IN TAB"
},
{
"key": "ui.hud.hint",
"value": "V VIEW SHIFT BOOST SPACE LIFT Q SECONDARY F SHIELD E INTERACT TAB CARGO HOLD G SEND POD ESC PAUSE"
},
{
"key": "ui.hud.zone",
"value": "ZONE {0} / 5"
},
{
"key": "ui.hud.status",
"value": "{0} {1}"
},
{
"key": "ui.hud.complete",
"value": "MISSION COMPLETE / bring your cargo to extraction"
},
{
"key": "ui.hud.boss",
"value": "Defeat the Overseer"
},
{
"key": "ui.hud.escort",
"value": "Escort the engineering crawler to the far gate"
},
{
"key": "ui.hud.routeOpen",
"value": "Route unlocked / search, extract or proceed"
},
{
"key": "ui.hud.objective",
"value": "Recover navigation data at the relay"
},
{
"key": "ui.hud.cockpit",
"value": "COCKPIT"
},
{
"key": "ui.hud.shoulder",
"value": "SHOULDER"
},
{
"key": "ui.hud.telemetry",
"value": "{0}\n{1} / {2}\nCARGO {3} / 4\n{4}"
},
{
"key": "ui.hud.transportReady",
"value": "TRANSPORT READY / BOARD AT PAD"
},
{
"key": "ui.hud.transportEta",
"value": "TRANSPORT ETA {0}s"
},
{
"key": "ui.hud.extractionAvailable",
"value": "EXTRACTION AVAILABLE / ORANGE PAD"
},
{
"key": "ui.cargo.title",
"value": "FIELD CARGO"
},
{
"key": "ui.cargo.used",
"value": "POD ALREADY USED / remaining cargo must leave with your mech."
},
{
"key": "ui.cargo.help",
"value": "Select up to two stacks. Close this panel, stand still and hold G for 3 seconds to send the pod."
},
{
"key": "ui.cargo.stack",
"value": "{0} {1} ×{2}"
},
{
"key": "ui.cargo.selected",
"value": "[SELECTED]"
},
{
"key": "ui.cargo.capacity",
"value": "HOLD {0} / 4 POD {1} / 2"
},
{
"key": "ui.return",
"value": "RETURN TO PILOT"
},
{
"key": "ui.refit.title",
"value": "FIELD REFIT"
},
{
"key": "ui.refit.help",
"value": "Recovered a replacement part. Compare mass and power before installing."
},
{
"key": "ui.refit.equipped",
"value": "EQUIPPED / {0} {1} M / {2} P"
},
{
"key": "ui.refit.recovered",
"value": "RECOVERED / {0} {1} M / {2} P"
},
{
"key": "ui.refit.install",
"value": "INSTALL RECOVERED PART"
},
{
"key": "ui.refit.keep",
"value": "KEEP CURRENT LOADOUT"
},
{
"key": "ui.routes.split",
"value": "COMMIT TO AN ENDPOINT"
},
{
"key": "ui.routes.title",
"value": "CHOOSE THE NEXT WARZONE"
},
{
"key": "ui.routes.splitHelp",
"value": "Your loadout has had two zones to develop. Choose the mission your mech is ready to tackle."
},
{
"key": "ui.routes.help",
"value": "Objectives and resource categories are known. Specific salvage is discovered inside the zone."
},
{
"key": "ui.routes.boss",
"value": "OVERSEER ROUTE / assault relay / weapon salvage"
},
{
"key": "ui.routes.escort",
"value": "ENGINEERING ESCORT / restore supply link / propulsion salvage"
},
{
"key": "ui.routes.freight",
"value": "FREIGHT RECLAMATION / recover navigation data / alloy-rich"
},
{
"key": "ui.routes.power",
"value": "POWER SUBSTATION / reactivate relay / cell-rich"
},
{
"key": "ui.routes.stay",
"value": "STAY IN THIS WARZONE"
},
{
"key": "ui.pause.title",
"value": "PAUSED"
},
{
"key": "ui.pause.help",
"value": "Sortie progress is saved at checkpoints and every successful recovery."
},
{
"key": "ui.pause.resume",
"value": "RESUME"
},
{
"key": "ui.pause.range",
"value": "RETURN FROM RANGE"
},
{
"key": "ui.pause.quit",
"value": "SAVE & QUIT"
},
{
"key": "report.ready",
"value": "Choose a chassis and configure your sortie."
},
{
"key": "report.range",
"value": "Driving range complete. Your sortie inventory is ready in the hangar."
},
{
"key": "report.destroyed",
"value": "MECH LOST / {0} carried stack(s) lost. Previously shipped cargo remains in the hangar."
},
{
"key": "report.complete",
"value": "MISSION COMPLETE / all carried materials and schematics secured."
},
{
"key": "report.extracted",
"value": "EARLY EXTRACTION / all carried materials and schematics secured."
},
{
"key": "notice.unfinished",
"value": "An unfinished sortie is available. Resume it first."
},
{
"key": "notice.budget",
"value": "Loadout exceeds chassis mass or power budget."
},
{
"key": "notice.researchFirst",
"value": "Research the selected equipment schematic first, or try it in the driving range."
},
{
"key": "notice.saveFailed",
"value": "Could not save. Please try again."
},
{
"key": "notice.range",
"value": "DRIVING RANGE / V switches perspective. E operates nearby devices."
},
{
"key": "notice.enter",
"value": "Search the zone. Complete the objective to open the onward route."
},
{
"key": "notice.podSecured",
"value": "CARGO SECURED / banked immediately. Sortie continues."
},
{
"key": "notice.cargoUnavailable",
"value": "Cargo selection is no longer available."
},
{
"key": "notice.twoSlots",
"value": "The cargo pod has two slots."
},
{
"key": "notice.holdFull",
"value": "Cargo hold full. Send two stacks or extract."
},
{
"key": "notice.recovered",
"value": "RECOVERED / {0} ×{1}"
},
{
"key": "notice.partBudget",
"value": "That part exceeds the chassis budget."
},
{
"key": "notice.refit",
"value": "FIELD REFIT / {0}"
},
{
"key": "notice.routeOpen",
"value": "ROUTE OPEN / continue searching, extract, or use the onward gate."
},
{
"key": "notice.complete",
"value": "MISSION COMPLETE / return to the extraction pad with your cargo."
},
{
"key": "notice.objectiveFirst",
"value": "Complete the zone objective to open the route."
},
{
"key": "notice.rangeComplete",
"value": "Range objective complete. Extract or keep testing your chassis."
},
{
"key": "notice.extract",
"value": "Use the extraction pad to bring your cargo home."
},
{
"key": "notice.researched",
"value": "SCHEMATIC RESEARCHED / next sortie gains a starting upgrade."
},
{
"key": "notice.researchCost",
"value": "Research needs a recovered schematic, 2 alloy and 1 cell."
},
{
"key": "notice.transportInbound",
"value": "TRANSPORT INBOUND / you can move and fight while waiting."
},
{
"key": "notice.extractionCalled",
"value": "EXTRACTION CALLED / hold for 15 seconds, then return to board."
},
{
"key": "notice.transportReady",
"value": "TRANSPORT READY / return to the orange pad and press E to board."
},
{
"key": "notice.escortLost",
"value": "ENGINEERING CRAWLER LOST / extraction remains available."
},
{
"key": "prompt.search",
"value": "E SEARCH SALVAGE"
},
{
"key": "prompt.relayOnline",
"value": "RELAY ONLINE"
},
{
"key": "prompt.objective",
"value": "E RECOVER NAVIGATION DATA"
},
{
"key": "prompt.route",
"value": "E CHOOSE ONWARD ROUTE"
},
{
"key": "prompt.routeLocked",
"value": "ROUTE LOCKED / COMPLETE OBJECTIVE"
},
{
"key": "prompt.board",
"value": "E BOARD / BANK CARGO"
},
{
"key": "prompt.inbound",
"value": "TRANSPORT INBOUND"
},
{
"key": "prompt.call",
"value": "E CALL EXTRACTION / 15s"
},
{
"key": "world.extraction",
"value": "EXTRACTION"
},
{
"key": "world.relay",
"value": "RELAY / ONWARD ROUTE"
},
{
"key": "world.overseer",
"value": "OVERSEER"
},
{
"key": "world.bulwark",
"value": "BULWARK"
},
{
"key": "world.skimmer",
"value": "SKIMMER"
},
{
"key": "world.sentinel",
"value": "SENTINEL"
},
{
"key": "world.escort",
"value": "ENGINEERING CRAWLER"
},
{
"key": "chassis.chassis_0.name",
"value": "Kestrel / Light"
},
{
"key": "chassis.chassis_0.description",
"value": "Aerial mobility"
},
{
"key": "chassis.chassis_1.name",
"value": "Warden / Medium"
},
{
"key": "chassis.chassis_1.description",
"value": "Balanced assault"
},
{
"key": "chassis.chassis_2.name",
"value": "Bastion / Heavy"
},
{
"key": "chassis.chassis_2.description",
"value": "Armored advance"
},
{
"key": "equipment.rapid.name",
"value": "Hail / rapid cannon"
},
{
"key": "equipment.coil.name",
"value": "Lance / coil rifle"
},
{
"key": "equipment.siege.name",
"value": "Maul / heavy cannon"
},
{
"key": "equipment.guided.name",
"value": "Wisp / guided salvo"
},
{
"key": "equipment.pulse.name",
"value": "Breaker / pulse burst"
},
{
"key": "equipment.efficient.name",
"value": "Cruise / efficient drive"
},
{
"key": "equipment.vector.name",
"value": "Vector / overdrive"
},
{
"key": "equipment.composite_guard.name",
"value": "Composite plating"
},
{
"key": "equipment.reactive_guard.name",
"value": "Reactive shield"
},
{
"key": "item.alloy",
"value": "ALLOY"
},
{
"key": "item.cells",
"value": "CELLS"
},
{
"key": "item.blueprint_boost_efficient",
"value": "SCHEMATIC / EFFICIENT DRIVE"
},
{
"key": "item.blueprint_coil_capacitor",
"value": "SCHEMATIC / COIL CAPACITOR"
},
{
"key": "item.blueprint_reactive_guard",
"value": "SCHEMATIC / REACTIVE SHIELD"
}
]
}