Merge tree3 lighting and training range with equipment and settings

This commit is contained in:
2026-11-12 18:49:29 +08:00
115 changed files with 120560 additions and 120 deletions
+2 -1
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@@ -428,7 +428,8 @@ namespace Ironspore
if (status != null)
status.text = L("ui.hud.status", game.Trial ? L("ui.home.range") : L("ui.hud.zone", run.stage + 1), TimeSpan.FromSeconds(run.elapsed).ToString(@"mm\:ss"));
if (mission != null)
mission.text = L(run.routeCompleted ? "ui.hud.complete" : run.stage == 4 && !game.Trial ? run.branch == 0 ? "ui.hud.boss" : "ui.hud.escort" : run.objectiveDone ? "ui.hud.routeOpen" : "ui.hud.objective");
mission.text = game.World.Course ? game.World.Course.Instruction :
L(run.routeCompleted ? "ui.hud.complete" : run.stage == 4 && !game.Trial ? run.branch == 0 ? "ui.hud.boss" : "ui.hud.escort" : run.objectiveDone ? "ui.hud.routeOpen" : "ui.hud.objective");
if (armor != null)
{
armor.value = p.Health / game.chassis[run.chassis].armor * 100;