feat: establish mech extraction prototype with bilingual UI
Track Unity source, scenes, editable assets, licenses, tools and QA evidence. Exclude generated caches, Windows builds and raw runtime logs.
This commit is contained in:
@@ -0,0 +1 @@
|
||||
[{"tool":"execute_code","arguments":{"action":"execute","code":"var result = Ironspore.Editor.PrototypeBuilder.Generate(); var assets = UnityEditor.AssetDatabase.LoadAllAssetsAtPath(\"ProjectSettings/ProjectSettings.asset\"); var so = new UnityEditor.SerializedObject(assets[0]); var prop = so.FindProperty(\"activeInputHandler\"); var before = prop.intValue; prop.intValue = 2; so.ApplyModifiedPropertiesWithoutUndo(); UnityEditor.AssetDatabase.SaveAssets(); return new { result = result, inputBackendBefore = before, inputBackendAfter = prop.intValue, model = UnityEditor.AssetDatabase.LoadAssetAtPath<UnityEngine.GameObject>(\"Assets/Game/Prefabs/Mechs/Mech_Scout_A.prefab\").GetComponentsInChildren<UnityEngine.Renderer>().Length };"}}]
|
||||
Reference in New Issue
Block a user