feat: improve map lighting and expand the playable training range
Add real-time lighting and shadows, training courses and targets, and animated salvage crates. Include bilingual assets and curated verification results.
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@@ -385,7 +385,8 @@ namespace Ironspore
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if (status != null)
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status.text = L("ui.hud.status", game.Trial ? L("ui.home.range") : L("ui.hud.zone", run.stage + 1), TimeSpan.FromSeconds(run.elapsed).ToString(@"mm\:ss"));
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if (mission != null)
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mission.text = L(run.routeCompleted ? "ui.hud.complete" : run.stage == 4 && !game.Trial ? run.branch == 0 ? "ui.hud.boss" : "ui.hud.escort" : run.objectiveDone ? "ui.hud.routeOpen" : "ui.hud.objective");
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mission.text = game.World.Course ? game.World.Course.Instruction :
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L(run.routeCompleted ? "ui.hud.complete" : run.stage == 4 && !game.Trial ? run.branch == 0 ? "ui.hud.boss" : "ui.hud.escort" : run.objectiveDone ? "ui.hud.routeOpen" : "ui.hud.objective");
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if (armor != null)
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{
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armor.value = p.Health / game.chassis[run.chassis].armor * 100;
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