Track Unity source, scenes, editable assets, licenses, tools and QA evidence. Exclude generated caches, Windows builds and raw runtime logs.
2 lines
298 B
JSON
2 lines
298 B
JSON
[{"tool":"execute_code","arguments":{"action":"execute","code":"UnityEditor.AssetDatabase.SaveAssets(); UnityEditor.EditorApplication.delayCall += () => UnityEditor.EditorApplication.OpenProject(\"D:/vibeCoding/unityRouge\"); return \"Restart scheduled to activate the Input System backend.\";"}}]
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