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RCiBot 92623a1bc8 feat: establish mech extraction prototype with bilingual UI
Track Unity source, scenes, editable assets, licenses, tools and QA evidence. Exclude generated caches, Windows builds and raw runtime logs.
2026-11-12 12:28:40 +08:00

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[{"tool":"execute_code","arguments":{"action":"execute","code":"var result = Ironspore.Editor.PrototypeBuilder.Generate(); var assets = UnityEditor.AssetDatabase.LoadAllAssetsAtPath(\"ProjectSettings/ProjectSettings.asset\"); var so = new UnityEditor.SerializedObject(assets[0]); var prop = so.FindProperty(\"activeInputHandler\"); var before = prop.intValue; prop.intValue = 2; so.ApplyModifiedPropertiesWithoutUndo(); UnityEditor.AssetDatabase.SaveAssets(); return new { result = result, inputBackendBefore = before, inputBackendAfter = prop.intValue, model = UnityEditor.AssetDatabase.LoadAssetAtPath<UnityEngine.GameObject>(\"Assets/Game/Prefabs/Mechs/Mech_Scout_A.prefab\").GetComponentsInChildren<UnityEngine.Renderer>().Length };"}}]