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unity/Assets/Game/Localization/Tables/en.json
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{
"entries": [
{
"key": "ui.home.subtitle",
"value": "MECH RECOVERY OPERATIONS"
},
{
"key": "ui.home.loadout",
"value": "STARTING LOADOUT"
},
{
"key": "ui.slot.0",
"value": "PRIMARY"
},
{
"key": "ui.slot.1",
"value": "SECONDARY"
},
{
"key": "ui.slot.2",
"value": "PROPULSION"
},
{
"key": "ui.slot.3",
"value": "DEFENSE"
},
{
"key": "ui.home.part",
"value": "{0} / {1} [{2} M / {3} P]"
},
{
"key": "ui.home.budget",
"value": "MASS {0} / {1} POWER {2} / {3}"
},
{
"key": "ui.home.deploy",
"value": "DEPLOY SORTIE"
},
{
"key": "ui.home.range",
"value": "DRIVING RANGE"
},
{
"key": "ui.home.resume",
"value": "RESUME SORTIE"
},
{
"key": "ui.home.locked",
"value": "Selected gear is out of stock. Standard slots can use loaners. All models are available in the range."
},
{
"key": "ui.home.moveHint",
"value": "{0} move / mouse aim / {1} perspective / {2} boost / {3} jump & lift"
},
{
"key": "ui.home.fireHint",
"value": "{0} primary / {1} precision aim / {2} secondary / {3} shield / {4} interact"
},
{
"key": "ui.home.inventory",
"value": "HANGAR INVENTORY"
},
{
"key": "ui.home.stock",
"value": "ALLOY {0} CELLS {1} SCHEMATICS {2} EXTRACTIONS {3} ROUTES CLEARED {4}"
},
{
"key": "ui.home.researched",
"value": "{0} / RESEARCHED"
},
{
"key": "ui.home.research",
"value": "{0} / RESEARCH: 2 ALLOY + 1 CELL"
},
{
"key": "ui.home.quit",
"value": "QUIT"
},
{
"key": "ui.home.language",
"value": "语言 / Language · {0}"
},
{
"key": "ui.home.languageHelp",
"value": "Choose language"
},
{
"key": "ui.language.current",
"value": "{0} / Selected"
},
{
"key": "ui.hud.operation",
"value": "CURRENT OPERATION"
},
{
"key": "ui.hud.armor",
"value": "ARMOR {0}"
},
{
"key": "ui.hud.energy",
"value": "ENERGY {0}"
},
{
"key": "ui.hud.shield",
"value": "SHIELD ACTIVE"
},
{
"key": "ui.hud.podUsed",
"value": "POD USED / 1 OF 1"
},
{
"key": "ui.hud.podPreparing",
"value": "PREPARING POD..."
},
{
"key": "ui.hud.podReady",
"value": "POD READY / {0} SELECT CARGO"
},
{
"key": "ui.hud.hint",
"value": "{0} VIEW {1} BOOST {2} LIFT {3} SECONDARY {4} SHIELD {5} INTERACT {6} CARGO HOLD {7} SEND POD {8} PAUSE"
},
{
"key": "ui.hud.zone",
"value": "ZONE {0} / 5"
},
{
"key": "ui.hud.status",
"value": "{0} {1}"
},
{
"key": "ui.hud.complete",
"value": "MISSION COMPLETE / bring your cargo to extraction"
},
{
"key": "ui.hud.boss",
"value": "Defeat the Overseer"
},
{
"key": "ui.hud.escort",
"value": "Escort the engineering crawler to the far gate"
},
{
"key": "ui.hud.routeOpen",
"value": "Route unlocked / search, extract or proceed"
},
{
"key": "ui.hud.objective",
"value": "Recover navigation data at the relay"
},
{
"key": "ui.hud.cockpit",
"value": "COCKPIT"
},
{
"key": "ui.hud.shoulder",
"value": "SHOULDER"
},
{
"key": "ui.hud.telemetry",
"value": "{0}\n{1} / {2}\nCARGO {3} / 16\n{4}"
},
{
"key": "ui.hud.transportReady",
"value": "TRANSPORT READY / BOARD AT PAD"
},
{
"key": "ui.hud.transportEta",
"value": "TRANSPORT ETA {0}s"
},
{
"key": "ui.hud.extractionAvailable",
"value": "EXTRACTION AVAILABLE / ORANGE PAD"
},
{
"key": "ui.cargo.title",
"value": "Cargo and ejection safe case"
},
{
"key": "ui.cargo.used",
"value": "Pod launched. On destruction, only items in the safe case return."
},
{
"key": "ui.cargo.help",
"value": "Drag an item or select it and click a cell. Press R to rotate. The safe case returns on destruction. Mark cargo, close this panel and hold {0} while stationary for three seconds to launch the pod."
},
{
"key": "ui.cargo.stack",
"value": "{0} {1} ×{2}"
},
{
"key": "ui.cargo.selected",
"value": "[SELECTED]"
},
{
"key": "ui.cargo.capacity",
"value": "Hold {0}/16 cells Pod {1}/4 cells"
},
{
"key": "ui.return",
"value": "RETURN TO PILOT"
},
{
"key": "ui.refit.title",
"value": "FIELD REFIT"
},
{
"key": "ui.refit.help",
"value": "Recovered a replacement part. Compare mass and power before installing."
},
{
"key": "ui.refit.equipped",
"value": "EQUIPPED / {0} {1} M / {2} P"
},
{
"key": "ui.refit.recovered",
"value": "RECOVERED / {0} {1} M / {2} P"
},
{
"key": "ui.refit.install",
"value": "INSTALL RECOVERED PART"
},
{
"key": "ui.refit.keep",
"value": "KEEP CURRENT LOADOUT"
},
{
"key": "ui.routes.split",
"value": "COMMIT TO AN ENDPOINT"
},
{
"key": "ui.routes.title",
"value": "CHOOSE THE NEXT WARZONE"
},
{
"key": "ui.routes.splitHelp",
"value": "Your loadout has had two zones to develop. Choose the mission your mech is ready to tackle."
},
{
"key": "ui.routes.help",
"value": "Objectives and resource categories are known. Specific salvage is discovered inside the zone."
},
{
"key": "ui.routes.boss",
"value": "OVERSEER ROUTE / assault relay / weapon salvage"
},
{
"key": "ui.routes.escort",
"value": "ENGINEERING ESCORT / restore supply link / propulsion salvage"
},
{
"key": "ui.routes.freight",
"value": "FREIGHT RECLAMATION / recover navigation data / alloy-rich"
},
{
"key": "ui.routes.power",
"value": "POWER SUBSTATION / reactivate relay / cell-rich"
},
{
"key": "ui.routes.stay",
"value": "STAY IN THIS WARZONE"
},
{
"key": "ui.pause.title",
"value": "PAUSED"
},
{
"key": "ui.pause.help",
"value": "Sortie progress is saved at checkpoints and every successful recovery."
},
{
"key": "ui.pause.resume",
"value": "RESUME"
},
{
"key": "ui.pause.range",
"value": "RETURN FROM RANGE"
},
{
"key": "ui.pause.quit",
"value": "SAVE & QUIT"
},
{
"key": "report.ready",
"value": "Choose a chassis and configure your sortie."
},
{
"key": "report.range",
"value": "Driving range complete. Your sortie inventory is ready in the hangar."
},
{
"key": "report.destroyed",
"value": "Mech destroyed. Lost {0} equipped items or cargo stacks. The safe case returned {1} items or stacks."
},
{
"key": "report.complete",
"value": "MISSION COMPLETE / all carried materials and schematics secured."
},
{
"key": "report.extracted",
"value": "Extracted. Equipped gear, cargo and safe case contents recovered."
},
{
"key": "notice.unfinished",
"value": "An unfinished sortie is available. Resume it first."
},
{
"key": "notice.budget",
"value": "Loadout exceeds chassis mass or power budget."
},
{
"key": "notice.researchFirst",
"value": "Selected gear is out of stock."
},
{
"key": "notice.saveFailed",
"value": "Could not save. Please try again."
},
{
"key": "notice.range",
"value": "DRIVING RANGE / {0} switches perspective. {1} operates nearby devices."
},
{
"key": "notice.enter",
"value": "Search the zone. Complete the objective to open the onward route."
},
{
"key": "notice.podSecured",
"value": "CARGO SECURED / banked immediately. Sortie continues."
},
{
"key": "notice.cargoUnavailable",
"value": "Cargo selection is no longer available."
},
{
"key": "notice.twoSlots",
"value": "The marked items do not fit in the 2×2 pod."
},
{
"key": "notice.holdFull",
"value": "Cargo hold full. Send two stacks or extract."
},
{
"key": "notice.recovered",
"value": "RECOVERED / {0} ×{1}"
},
{
"key": "notice.partBudget",
"value": "That part exceeds the chassis budget."
},
{
"key": "notice.refit",
"value": "FIELD REFIT / {0}"
},
{
"key": "notice.routeOpen",
"value": "ROUTE OPEN / continue searching, extract, or use the onward gate."
},
{
"key": "notice.complete",
"value": "MISSION COMPLETE / return to the extraction pad with your cargo."
},
{
"key": "notice.objectiveFirst",
"value": "Complete the zone objective to open the route."
},
{
"key": "notice.rangeComplete",
"value": "Range objective complete. Extract or keep testing your chassis."
},
{
"key": "notice.extract",
"value": "Use the extraction pad to bring your cargo home."
},
{
"key": "notice.researched",
"value": "SCHEMATIC RESEARCHED / next sortie gains a starting upgrade."
},
{
"key": "notice.researchCost",
"value": "Research needs a recovered schematic, 2 alloy and 1 cell."
},
{
"key": "notice.transportInbound",
"value": "TRANSPORT INBOUND / you can move and fight while waiting."
},
{
"key": "notice.extractionCalled",
"value": "EXTRACTION CALLED / hold for 15 seconds, then return to board."
},
{
"key": "notice.transportReady",
"value": "TRANSPORT READY / return to the orange pad and press {0} to board."
},
{
"key": "notice.escortLost",
"value": "ENGINEERING CRAWLER LOST / extraction remains available."
},
{
"key": "prompt.search",
"value": "{0} SEARCH SALVAGE"
},
{
"key": "prompt.relayOnline",
"value": "RELAY ONLINE"
},
{
"key": "prompt.objective",
"value": "{0} RECOVER NAVIGATION DATA"
},
{
"key": "prompt.route",
"value": "{0} CHOOSE ONWARD ROUTE"
},
{
"key": "prompt.routeLocked",
"value": "ROUTE LOCKED / COMPLETE OBJECTIVE"
},
{
"key": "prompt.board",
"value": "{0} BOARD / BANK CARGO"
},
{
"key": "prompt.inbound",
"value": "TRANSPORT INBOUND"
},
{
"key": "prompt.call",
"value": "{0} CALL EXTRACTION / 15s"
},
{
"key": "world.extraction",
"value": "EXTRACTION"
},
{
"key": "world.relay",
"value": "RELAY / ONWARD ROUTE"
},
{
"key": "world.overseer",
"value": "OVERSEER"
},
{
"key": "world.bulwark",
"value": "BULWARK"
},
{
"key": "world.skimmer",
"value": "SKIMMER"
},
{
"key": "world.sentinel",
"value": "SENTINEL"
},
{
"key": "world.escort",
"value": "ENGINEERING CRAWLER"
},
{
"key": "chassis.chassis_0.name",
"value": "Kestrel / Light"
},
{
"key": "chassis.chassis_0.description",
"value": "Aerial mobility"
},
{
"key": "chassis.chassis_1.name",
"value": "Warden / Medium"
},
{
"key": "chassis.chassis_1.description",
"value": "Balanced assault"
},
{
"key": "chassis.chassis_2.name",
"value": "Bastion / Heavy"
},
{
"key": "chassis.chassis_2.description",
"value": "Armored advance"
},
{
"key": "equipment.rapid.name",
"value": "Hail / rapid cannon"
},
{
"key": "equipment.coil.name",
"value": "Lance / coil rifle"
},
{
"key": "equipment.siege.name",
"value": "Maul / heavy cannon"
},
{
"key": "equipment.guided.name",
"value": "Wisp / guided salvo"
},
{
"key": "equipment.pulse.name",
"value": "Breaker / pulse burst"
},
{
"key": "equipment.efficient.name",
"value": "Cruise / efficient drive"
},
{
"key": "equipment.vector.name",
"value": "Vector / overdrive"
},
{
"key": "equipment.composite_guard.name",
"value": "Composite plating"
},
{
"key": "equipment.reactive_guard.name",
"value": "Reactive shield"
},
{
"key": "item.alloy",
"value": "ALLOY"
},
{
"key": "item.cells",
"value": "CELLS"
},
{
"key": "item.blueprint_boost_efficient",
"value": "SCHEMATIC / EFFICIENT DRIVE"
},
{
"key": "item.blueprint_coil_capacitor",
"value": "SCHEMATIC / COIL CAPACITOR"
},
{
"key": "item.blueprint_reactive_guard",
"value": "SCHEMATIC / REACTIVE SHIELD"
},
{
"key": "ui.cargo.hold",
"value": "Cargo hold · 4×4"
},
{
"key": "ui.cargo.case",
"value": "Ejection safe case · 2×2"
},
{
"key": "ui.cargo.selection",
"value": "Selected {0} {1}×{2} cells Quantity {3}"
},
{
"key": "ui.cargo.rotate",
"value": "Rotate (R)"
},
{
"key": "ui.cargo.cancel",
"value": "Deselect"
},
{
"key": "ui.cargo.install",
"value": "Install"
},
{
"key": "ui.cargo.mark",
"value": "Mark for pod"
},
{
"key": "ui.cargo.unmark",
"value": "Unmark"
},
{
"key": "notice.installFailed",
"value": "Cannot install. Check the loadout budget and the space for the replaced part."
},
{
"key": "notice.placement",
"value": "Cannot place here. Check bounds, occupied cells and stack quantity."
},
{
"key": "ui.home.chooseItem",
"value": "Equip {0} · {1}"
},
{
"key": "ui.home.manufacture",
"value": "Build {0} · {1} alloy / {2} cells"
},
{
"key": "settings.title",
"value": "SETTINGS"
},
{
"key": "settings.help",
"value": "Changes are saved when you select Apply. Language changes immediately."
},
{
"key": "settings.language",
"value": "Language"
},
{
"key": "settings.audio",
"value": "Audio"
},
{
"key": "settings.display",
"value": "Display"
},
{
"key": "settings.controls",
"value": "Controls"
},
{
"key": "settings.volume",
"value": "Master volume"
},
{
"key": "settings.volumeHelp",
"value": "Adjust the volume of all game sounds. Set to 0% to mute."
},
{
"key": "settings.percent",
"value": "{0}%"
},
{
"key": "settings.multiplier",
"value": "{0}×"
},
{
"key": "settings.quality",
"value": "Graphics quality"
},
{
"key": "settings.quality.veryLow",
"value": "Very low"
},
{
"key": "settings.quality.low",
"value": "Low"
},
{
"key": "settings.quality.medium",
"value": "Medium"
},
{
"key": "settings.quality.high",
"value": "High"
},
{
"key": "settings.quality.veryHigh",
"value": "Very high"
},
{
"key": "settings.quality.ultra",
"value": "Ultra"
},
{
"key": "settings.resolution",
"value": "Resolution"
},
{
"key": "settings.windowMode",
"value": "Window mode"
},
{
"key": "settings.windowed",
"value": "Windowed"
},
{
"key": "settings.fullscreen",
"value": "Fullscreen"
},
{
"key": "settings.displayHelp",
"value": "After applying a display change, confirm it within 15 seconds or the previous display settings return."
},
{
"key": "settings.display.confirm",
"value": "Keep these display settings?"
},
{
"key": "settings.display.countdown",
"value": "The previous display settings return in {0} seconds."
},
{
"key": "settings.display.keep",
"value": "Keep and save"
},
{
"key": "settings.display.revert",
"value": "Revert"
},
{
"key": "settings.display.reverted",
"value": "The previous display settings have been restored. Other edits are still pending."
},
{
"key": "settings.mouse",
"value": "Mouse"
},
{
"key": "settings.sensitivity",
"value": "Mouse sensitivity"
},
{
"key": "settings.aimSensitivity",
"value": "Aim sensitivity multiplier"
},
{
"key": "settings.bindings",
"value": "Key bindings"
},
{
"key": "settings.bind.help",
"value": "Select a binding, then press a keyboard key or mouse button. Esc cancels capture and always works as a menu back key. Duplicate bindings are rejected."
},
{
"key": "settings.bind.waiting",
"value": "Waiting for input"
},
{
"key": "settings.bind.prompt",
"value": "Press a new key or mouse button for {0}. Press Esc to cancel."
},
{
"key": "settings.bind.cancel",
"value": "Cancel binding"
},
{
"key": "settings.bind.changed",
"value": "The binding for {0} has changed. Select Apply to save it."
},
{
"key": "settings.bind.cancelled",
"value": "Binding cancelled; the previous key is unchanged."
},
{
"key": "settings.bind.conflict",
"value": "This key is already assigned to {0}. Choose another key."
},
{
"key": "settings.bind.reserved",
"value": "Esc is reserved for closing menus and cancelling input. Choose another key."
},
{
"key": "settings.bind.unsupported",
"value": "Choose a keyboard key or mouse button."
},
{
"key": "settings.reset",
"value": "Restore defaults"
},
{
"key": "settings.resetHint",
"value": "Default settings and bindings are ready. Select Apply to save them."
},
{
"key": "settings.back",
"value": "Back / discard edits"
},
{
"key": "settings.apply",
"value": "Apply and save"
},
{
"key": "settings.saved",
"value": "Settings saved."
},
{
"key": "settings.saveFailed",
"value": "Settings could not be saved. Check available disk space and folder access, then try again."
},
{
"key": "settings.action.move.up",
"value": "Move forward"
},
{
"key": "settings.action.move.down",
"value": "Move backward"
},
{
"key": "settings.action.move.left",
"value": "Move left"
},
{
"key": "settings.action.move.right",
"value": "Move right"
},
{
"key": "settings.action.fire",
"value": "Primary weapon"
},
{
"key": "settings.action.aim",
"value": "Precision aim"
},
{
"key": "settings.action.boost",
"value": "Boost"
},
{
"key": "settings.action.jump",
"value": "Jump / lift"
},
{
"key": "settings.action.view",
"value": "Switch perspective"
},
{
"key": "settings.action.interact",
"value": "Interact"
},
{
"key": "settings.action.inventory",
"value": "Open cargo hold"
},
{
"key": "settings.action.cargo",
"value": "Launch cargo pod"
},
{
"key": "settings.action.pause",
"value": "Pause"
},
{
"key": "settings.action.secondary",
"value": "Secondary weapon"
},
{
"key": "settings.action.guard",
"value": "Active defense"
},
{
"key": "settings.key.mouseLeft",
"value": "Mouse left"
},
{
"key": "settings.key.mouseRight",
"value": "Mouse right"
},
{
"key": "settings.key.mouseMiddle",
"value": "Mouse middle"
},
{
"key": "settings.key.mouseForward",
"value": "Mouse forward"
},
{
"key": "settings.key.mouseBack",
"value": "Mouse back"
},
{
"key": "settings.key.space",
"value": "Space"
},
{
"key": "settings.key.leftShift",
"value": "Left Shift"
},
{
"key": "settings.key.rightShift",
"value": "Right Shift"
},
{
"key": "settings.action.reload",
"value": "Reload"
},
{
"key": "ui.combat.nav",
"value": "SECTOR MAP"
},
{
"key": "ui.combat.legend",
"value": "◇ Objective ○ Extraction"
},
{
"key": "ui.combat.ammo",
"value": "MAGAZINE / UNLIMITED RESERVE"
},
{
"key": "ui.combat.reload",
"value": "[{0}] Reload"
},
{
"key": "ui.combat.loading",
"value": "Reloading {0:0.0}s"
},
{
"key": "ui.combat.ready",
"value": "Ready"
},
{
"key": "ui.combat.charging",
"value": "Cooldown {0:0.0}s"
},
{
"key": "ui.combat.lowEnergy",
"value": "Insufficient energy"
},
{
"key": "ui.combat.cargo",
"value": "Hold {0}/16 cells · Safe case {1}/4 cells"
},
{
"key": "ui.combat.empty",
"value": "Empty slot"
}
]
}