Track Unity source, scenes, editable assets, licenses, tools and QA evidence. Exclude generated caches, Windows builds and raw runtime logs.
36 lines
837 B
Plaintext
36 lines
837 B
Plaintext
* text=auto
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# Unity text assets and source stay consistent across Windows and other editors.
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*.cs text eol=lf
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*.py text eol=lf
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*.json text eol=lf
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*.asmdef text eol=lf
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*.inputactions text eol=lf
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*.meta text eol=lf
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*.unity text eol=lf
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*.prefab text eol=lf
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*.asset text eol=lf
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*.mat text eol=lf
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*.uss text eol=lf
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*.tss text eol=lf
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*.md text eol=lf
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*.txt text eol=lf
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.editorconfig text eol=lf
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.gitignore text eol=lf
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.gitattributes text eol=lf
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.vsconfig text eol=lf
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# Unity writes a trailing space after empty serialized YAML values.
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*.meta whitespace=-blank-at-eol
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*.unity whitespace=-blank-at-eol
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*.prefab whitespace=-blank-at-eol
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*.asset whitespace=-blank-at-eol
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*.mat whitespace=-blank-at-eol
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# Models, editable Blender sources, fonts and QA images are binary assets.
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*.fbx binary
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*.blend binary
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*.ttf binary
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*.otf binary
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*.png binary
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