92 lines
2.7 KiB
C++
92 lines
2.7 KiB
C++
/****************************************************************************
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**
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** Copyright (C) 2016 The Qt Company Ltd.
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** Contact: https://www.qt.io/licensing/
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**
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** This file is part of the Qt Data Visualization module of the Qt Toolkit.
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**
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** $QT_BEGIN_LICENSE:GPL$
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** Commercial License Usage
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** Licensees holding valid commercial Qt licenses may use this file in
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** accordance with the commercial license agreement provided with the
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** Software or, alternatively, in accordance with the terms contained in
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** a written agreement between you and The Qt Company. For licensing terms
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** and conditions see https://www.qt.io/terms-conditions. For further
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** information use the contact form at https://www.qt.io/contact-us.
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**
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** GNU General Public License Usage
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** Alternatively, this file may be used under the terms of the GNU
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** General Public License version 3 or (at your option) any later version
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** approved by the KDE Free Qt Foundation. The licenses are as published by
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** the Free Software Foundation and appearing in the file LICENSE.GPL3
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** included in the packaging of this file. Please review the following
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** information to ensure the GNU General Public License requirements will
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** be met: https://www.gnu.org/licenses/gpl-3.0.html.
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**
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** $QT_END_LICENSE$
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**
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****************************************************************************/
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//
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// W A R N I N G
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// -------------
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//
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// This file is not part of the QtDataVisualization API. It exists purely as an
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// implementation detail. This header file may change from version to
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// version without notice, or even be removed.
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//
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// We mean it.
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#ifndef QABSTRACT3DGRAPH_P_H
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#define QABSTRACT3DGRAPH_P_H
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#include "datavisualizationglobal_p.h"
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QT_BEGIN_NAMESPACE
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class QOpenGLContext;
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class QOffscreenSurface;
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QT_END_NAMESPACE
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QT_BEGIN_NAMESPACE_DATAVISUALIZATION
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class QAbstract3DGraph;
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class Abstract3DController;
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class QAbstract3DAxis;
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class QAbstract3DGraphPrivate : public QObject
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{
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Q_OBJECT
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public:
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QAbstract3DGraphPrivate(QAbstract3DGraph *q);
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~QAbstract3DGraphPrivate();
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void setVisualController(Abstract3DController *controller);
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void handleDevicePixelRatioChange();
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void render();
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QImage renderToImage(int msaaSamples, const QSize &imageSize);
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public Q_SLOTS:
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void renderLater();
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void renderNow();
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virtual void handleAxisXChanged(QAbstract3DAxis *axis) = 0;
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virtual void handleAxisYChanged(QAbstract3DAxis *axis) = 0;
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virtual void handleAxisZChanged(QAbstract3DAxis *axis) = 0;
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public:
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QAbstract3DGraph *q_ptr;
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bool m_updatePending;
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QOpenGLContext *m_context;
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Abstract3DController *m_visualController;
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float m_devicePixelRatio;
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QOffscreenSurface *m_offscreenSurface;
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bool m_initialized;
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};
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QT_END_NAMESPACE_DATAVISUALIZATION
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#endif
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