112 lines
3.3 KiB
C++
112 lines
3.3 KiB
C++
/****************************************************************************
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**
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** Copyright (C) 2016 The Qt Company Ltd.
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** Contact: https://www.qt.io/licensing/
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**
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** This file is part of the Qt Data Visualization module of the Qt Toolkit.
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**
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** $QT_BEGIN_LICENSE:GPL$
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** Commercial License Usage
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** Licensees holding valid commercial Qt licenses may use this file in
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** accordance with the commercial license agreement provided with the
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** Software or, alternatively, in accordance with the terms contained in
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** a written agreement between you and The Qt Company. For licensing terms
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** and conditions see https://www.qt.io/terms-conditions. For further
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** information use the contact form at https://www.qt.io/contact-us.
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**
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** GNU General Public License Usage
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** Alternatively, this file may be used under the terms of the GNU
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** General Public License version 3 or (at your option) any later version
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** approved by the KDE Free Qt Foundation. The licenses are as published by
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** the Free Software Foundation and appearing in the file LICENSE.GPL3
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** included in the packaging of this file. Please review the following
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** information to ensure the GNU General Public License requirements will
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** be met: https://www.gnu.org/licenses/gpl-3.0.html.
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**
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** $QT_END_LICENSE$
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**
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****************************************************************************/
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//
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// W A R N I N G
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// -------------
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//
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// This file is not part of the QtDataVisualization API. It exists purely as an
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// implementation detail. This header file may change from version to
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// version without notice, or even be removed.
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//
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// We mean it.
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#ifndef QCUSTOM3DITEM_P_H
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#define QCUSTOM3DITEM_P_H
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#include "datavisualizationglobal_p.h"
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#include "qcustom3ditem.h"
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QT_BEGIN_NAMESPACE_DATAVISUALIZATION
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struct QCustomItemDirtyBitField {
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bool textureDirty : 1;
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bool meshDirty : 1;
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bool positionDirty : 1;
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bool scalingDirty : 1;
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bool rotationDirty : 1;
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bool visibleDirty : 1;
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bool shadowCastingDirty : 1;
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QCustomItemDirtyBitField()
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: textureDirty(false),
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meshDirty(false),
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positionDirty(false),
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scalingDirty(false),
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rotationDirty(false),
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visibleDirty(false),
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shadowCastingDirty(false)
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{
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}
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};
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class QCustom3DItemPrivate : public QObject
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{
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Q_OBJECT
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public:
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QCustom3DItemPrivate(QCustom3DItem *q);
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QCustom3DItemPrivate(QCustom3DItem *q, const QString &meshFile, const QVector3D &position,
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const QVector3D &scaling, const QQuaternion &rotation);
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virtual ~QCustom3DItemPrivate();
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QImage textureImage();
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void clearTextureImage();
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void resetDirtyBits();
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public:
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QCustom3DItem *q_ptr;
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QImage m_textureImage;
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QString m_textureFile;
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QString m_meshFile;
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QVector3D m_position;
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bool m_positionAbsolute;
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QVector3D m_scaling;
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bool m_scalingAbsolute;
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QQuaternion m_rotation;
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bool m_visible;
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bool m_shadowCasting;
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bool m_isLabelItem;
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bool m_isVolumeItem;
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QCustomItemDirtyBitField m_dirtyBits;
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Q_SIGNALS:
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void needUpdate();
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private:
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QCustom3DItemPrivate(QCustom3DItemPrivate *d);
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friend class QCustom3DItem;
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};
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QT_END_NAMESPACE_DATAVISUALIZATION
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#endif
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