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unity/Tools/Unity/Commands/LocalizationInspectFonts.json
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RCiBot 92623a1bc8 feat: establish mech extraction prototype with bilingual UI
Track Unity source, scenes, editable assets, licenses, tools and QA evidence. Exclude generated caches, Windows builds and raw runtime logs.
2026-11-12 12:28:40 +08:00

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[{"tool":"execute_code","arguments":{"action":"execute","code":"return new { methods = typeof(UnityEngine.TextCore.Text.FontAsset).GetMethods().Where(x => x.Name == \"CreateFontAsset\" || x.Name == \"TryAddCharacters\").Select(x => x.ToString()).ToArray(), properties = typeof(UnityEngine.UIElements.PanelTextSettings).GetProperties().Select(x => x.ToString()).ToArray(), weights = typeof(UnityEngine.TextCore.Text.FontAsset).GetProperties().Where(x => x.Name.Contains(\"Weight\") || x.Name.Contains(\"Atlas\") || x.Name.Contains(\"sourceFont\")).Select(x => x.ToString()).ToArray(), font = UnityEditor.AssetDatabase.LoadAssetAtPath<UnityEngine.Font>(\"Assets/ThirdParty/Adobe/NotoSansSC/NotoSansSC-VF.ttf\") != null };"}}]